Gone Rogue features the robust inventory management and combat system from Level Up, but packaged in a brand new 2d dungeon crawling adventure. Find epic items or create your own by adding upgrades to socketed items. Items are procedurally generated at run time, so no two playthroughs will have the exact same loot!
Gone Rogue is just getting started, and there will be many new features added in the future. Coming updates will open up the Town where you can barter for goods, an online auction house, procedurally generated quests, crafting, cooking, and of course more dungeon types to explore. If you'd like to have a say in the future direction of the game, e-mail me or let me know in the app market comments!
Ambient sounds in Gone Rogue were created by klankbeeld at freesound.org
Town music track is Suonatore di Liuto by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License