Math DoKu Pro 2016 is game classic pluzze as KenKen and KenDoku are trademarked names for a style of arithmetic and logic puzzle invented in 2004 by Japanese math teacher Tetsuya Miyamoto, who intended the puzzles to be an instruction-free method of training the brain.The names Calcudoku and Mathdoku are sometimes used by those who don't have the rights to use the KenKen or KenDoku trademarks.
The name derives from the Japanese word for cleverness ( ken, kashiko)
As in sudoku, the goal of each puzzle is to fill a grid with digits –– 1 through 4 for a 4×4 grid, 1 through 5 for a 5×5, etc. –– so that no digit appears more than once in any row or any column (a Latin square). Grids range in size from 3×3 to 9×9. Additionally, KenKen grids are divided into heavily outlined groups of cells –– often called “cages” –– and the numbers in the cells of each cage must produce a certain “target” number when combined using a specified mathematical operation (either addition, subtraction, multiplication or division). For example, a linear three-cell cage specifying addition and a target number of 6 in a 4×4 puzzle must be satisfied with the digits 1, 2, and 3. Digits may be repeated within a cage, as long as they are not in the same row or column. No operation is relevant for a single-cell cage: placing the "target" in the cell is the only possibility (thus being a "free space"). The target number and operation appear in the upper left-hand corner of the cage.
In the English-language KenKen books of Will Shortz, the issue of the non-associativity of division and subtraction is addressed by restricting clues based on either of those operations to cages of only two cells in which the numbers may appear in any order. Hence if the target is 1 and the operation is - (subtraction) and the number choices are 2 and 3, possible answers are 2,3 or 3,2. Some puzzle authors have not done this and have published puzzles that use more than two cells for these operations.
How to play :
The objective is to fill the grid in with the digits 1 through 6 such that:
* Each row contains exactly one of each digit
* Each column contains exactly one of each digit
* Each bold-outlined group of cells is a cage containing digits which achieve the specified result using the specified mathematical operation: addition (+), subtraction (?), multiplication (×), and division (÷). (Unlike Killer Sudoku, digits may repeat within a cage.)
Some of the techniques from Sudoku and Killer Sudoku can be used here, but much of the process involves the listing of all the possible options and eliminating the options one by one as other information requires.
In the example here:
* "11+" in the leftmost column can only be "5,6"
* "2÷" in the top row must be one of "1,2", "2,4" or "3,6"
* "20×" in the top row must be "4,5".
* "6×" in the top right must be "1,1,2,3". Therefore, the two "1"s must be in separate columns, thus row 1 column 5 is a "1".
* "30x" in the fourth row down must contain "5,6"
* "240×" on the left side is one of "6,5,4,2" or "3,5,4,4". Either way the five must be in the upper right cell because we have "5,6" already in column 1, and "5,6" in row 4.
More Information : Coppyright : https://en.wikipedia.org/wiki/KenKen