Clearing more than three tiles in a single move scores a Combo, while Chains are scored when falling blocks from one clear cause another clear to occur. Both of these events score extra bonus points, and in multiplayer Versus games, these also send "garbage blocks" to the other player's playfield.
Crack Attack provides several single-player modes. Story Mode takes the player through the game's main plot, pitting the player against a series of foes in a head-to-head match. The objective is to cause the computer-controlled player to lose. In Endless Mode, the player is challenged to play as long as possible with a continuously rising stack of blocks, which increases in speed over time. Timed Mode challenges the player to score as many points as possible within a two-minute time limit, and Stage Clear mode takes the player through a series of stages in which the objective is to clear blocks below a set line. A Puzzle Mode is also provided, which presents the player with a number of puzzles where he or she must clear all of the blocks in a set number of moves (Blocks do not rise in this mode).
What currently missed from Tetris Attack is the VS mode which will be added in the future.
It looks like Tetris attack...but that's where the comparison ends. I can appreciate the effort but playing the game just is not fun
the current game is ok but still not up to pair with the original, the most important aspect is the vs mode where you throw rocks at the opponent but also the gameplay shouldn't automatically clear blocks that fall it should allow you to make additional moves while the blocks are falling and breaking which allows you to do more complex chains if you're fast enough (yeah, the original allowed that)