"Two old, fantastic forms of narrative combine to form something truly unique in PataNoir." - Gamezebo
"The Baron's daughter is missing, and you are the man to find her. No problem. With your inexhaustible arsenal of hard-boiled similes, there is nothing you can't handle."
PataNoir is a homage to the classic stories of hard-boiled private investigators with a knack for describing everything with complex similes and metaphors.
In PataNoir, you solve problems by manipulating the hard-boiled metaphors used by the main character to make sense of the world in which he lives.
- An interactive noir mystery to experience and solve.
- Innovative interactive fiction gameplay in which the metaphors you live by become tools to solve the mystery.
- Atmospheric illustrations by Lauri Ahonen and Tom Siddell.
- Original theme song by postmodern rock musician William Steffey.
I've played old games like this growing up...I just found the mechanics too clunky for it too work...if u play with the interface...give options instead of typing then I would rate higher but as it is...it's too frustrating to finish
It crashes every time I open it. Oh well. I hate paying for something and not getting to use it. Bummer. Any suggestions from the developer?
It's been awhile since I've felt so torn about rating a game. As a writer myself, and someone who enjoys IF, I understand the level of creativity and amount of work that goes into a game like this. I also respect the talent the author has, which is considerable, to say the least. I do feel the game is a bit short for the price, but I enjoyed myself while it lasted - at least until the ending hit. I won't give away too much here, but I felt the ending was a huge cop-out, and totally unnecessary. I also *hate* the implication that those with a mental illness do better without treatment or medication - clearly the author doesn't know enough to take mental illness seriously, or care about the lives that are lost every year due to people who feel they "work better" without their meds. The story's ending really didn't need that little anecdote - easy enough to simply let the reader know the case was solved and let that be it. Or come up with a different, more appropriate twist. I'm tempted to give this game no more than three stars, but based on the overall quality of the writing and the enjoyment I got for most of it, I'm giving it four. I just wish the ending had been different.
(See what I did there?) This game is a new take on something well-known, and is well worth the modest asking price.