About Clothing Progressive Method
This program helps the student learn to recognize and identify types of clothing. This program can be used by kindergarten children or learning-disabled (autistic or with other disabilities) children of various ages.
This option is selected by default. The program can be used to train the student.
Select this option to measure the student’s progress. The “Report” button under “Test” mode is enabled.
This displays results of the “Test”. The report (Holds Only 20 Records).
This option is selected by default.The correct clothing item animates in ten seconds to help the student to identify the correct answer.
This option is selected by default.A short text appears at the bottom of the screen. It tells the student which items to identify.
A “distracter” here means an incorrect choice.
This is selected, distracters are all clothing.
Distracters are not clothing but some other items.
Distracters are either clothing or non-clothing.
The student can select any clothing item from the list shown under “Selection”.
Click on the “Ok” button to open this program.
This “Progressive Method” is designed to introduce the clothing items, to the student one by one. This method allows the student to master the clothing items' names gradually.
This “Progressive Method” runs through seven stages:
The selected clothing item moves from the left side to the center of the screen and a character points to the clothing item and pronounces the name of the clothing item. This continues until the student clicks the “>>” button to move to the next stage.
The student is asked to find the clothing item introduced in Stage1. When the student clicks on the clothing item, he/she is taken to the next stage.
One Distracter. The clothing item introduced in Stage 1 and another picture as distracter are shown and the student is asked to find the clothing item. The next “find” question comes up. As long as the student clicks on the correct clothing item, he/she stays in Stage 3. The student can move on to the next stage by clicking the “>>” button. If the student clicks on the wrong clothing item, then the program returns the student to Stage 1, the Introduction Stage.
Two Distracters. In Stage 4, the clothing item introduced in Stage 1 and two other pictures as distracters are shown on the screen, and the student is asked to find the clothing item introduced in Stage 1. As long as the student clicks on the correct clothing item, the student remains in Stage 4. When the student clicks on a wrong clothing item, he/she is taken back to Stage 1.
Three Distracters. The clothing item is shown with 3 other pictures as distracters.
Combinations. The clothing item that the student identified in Stages 1 through 5 will appear as the clothing item to be identified. Another clothing item which the student learned earlier will appear as a distracter or (for reinforcement) as the clothing item to be identified. If the student clicks on the wrong clothing item, then the program returns the student to Stage 1, the Introduction Stage.
This is the last stage. In this Stage, the student is asked to identify all the clothing items
Grade On/Off: If it is on, app will monitor correct and wrong responses by the student
Correct Answer: When a student response to a question with correct answer
Wrong Answer: When a student response to a question with wrong answer
Number of Total Attempt: Number of times a student tried to answer questions in the app.
Bar Chart: Represents the student's performance graphically.
Detail Report: Test results including the grade. object identified, distracter and time taken to finish the test.
Print: This will print the grade or data on the screen.
Clear Data: This button erase all the data that was stored and free up the memory that data was occupying.